Vision Controlled Sensorized Prosthetic Hand
Md Abdul Baset Sarker, Juan Pablo S. Sola, Aaron Jones, Evan Laing, Ernesto Sola-Thomas, Masudul H. Imtiaz
TL;DR
The paper addresses the challenge of upper-limb prosthetics that rely on training-intensive EMG interfaces by introducing a vision-controlled sensorized hand built with a wrist-mounted camera, five fingertip FSRs, a distance sensor, and an accelerometer. It presents a compact hardware stack powered by a Coral Dev Board Mini running EfficientDet-Lite0 for real-time grasp detection and gesture-based release, with an ATmega328P motor controller and five SG90 servos actuating tendon-wired fingers. The work contributes a 3D-printed PLA prototype with open-source firmware, validated through real-time object detection at 9 FPS and successful grasp/lift/drop interactions on two objects, achieving around 90% accuracy in 20 trials and about 1 hour of operation per charge. This approach promises a training-light, potentially more reliable alternative to EMG-based prosthetics, with open-source hardware/software and pathways for fitting across ages and arm sizes, enhancing accessibility for amputees worldwide.
Abstract
This paper presents a sensorized vision-enabled prosthetic hand aimed at replicating a natural hand's performance, functionality, appearance, and comfort. The design goal was to create an accessible substitution with a user-friendly interface requiring little to no training. Our mechanical hand uses a camera and embedded processors to perform most of these tasks. The interfaced pressure sensor is used to get pressure feedback and ensure a safe grasp of the object; an accelerometer is used to detect gestures and release the object. Unlike current EMG-based designs, the prototyped hand does not require personalized training. The details of the design, trade-offs, results, and informing the next iteration are presented in this paper.
