Towards High-Quality 3D Motion Transfer with Realistic Apparel Animation
Rong Wang, Wei Mao, Changsheng Lu, Hongdong Li
TL;DR
The paper tackles high-quality 3D motion transfer for stylized characters with realistic apparel by introducing a data-driven, modular pipeline that disentangles body and apparel deformation. It leverages a new MMDMC dataset with detailed apparel annotations to train apparel segmentation, body skinning with geodesic priors, and non-linear apparel deformation conditioned on historical states, followed by a joint refinement stage. Quantitative and qualitative results on MMDMC (and qualitative Mixamo evaluations) demonstrate superior apparel realism and reduced body-apparel penetration compared with baselines, with ablations confirming the value of each component. The work enables more believable digital avatars in film and games and provides a publicly released dataset to foster further research in apparel-aware motion transfer.
Abstract
Animating stylized characters to match a reference motion sequence is a highly demanded task in film and gaming industries. Existing methods mostly focus on rigid deformations of characters' body, neglecting local deformations on the apparel driven by physical dynamics. They deform apparel the same way as the body, leading to results with limited details and unrealistic artifacts, e.g. body-apparel penetration. In contrast, we present a novel method aiming for high-quality motion transfer with realistic apparel animation. As existing datasets lack annotations necessary for generating realistic apparel animations, we build a new dataset named MMDMC, which combines stylized characters from the MikuMikuDance community with real-world Motion Capture data. We then propose a data-driven pipeline that learns to disentangle body and apparel deformations via two neural deformation modules. For body parts, we propose a geodesic attention block to effectively incorporate semantic priors into skeletal body deformation to tackle complex body shapes for stylized characters. Since apparel motion can significantly deviate from respective body joints, we propose to model apparel deformation in a non-linear vertex displacement field conditioned on its historic states. Extensive experiments show that our method produces results with superior quality for various types of apparel. Our dataset is released in https://github.com/rongakowang/MMDMC.
