Cultural Reflections in Virtual Reality: The Effects of User Ethnicity in Avatar Matching Experiences on Sense of Embodiment
Tiffany D. Do, Juanita Benjamin, Camille Isabella Protko, Ryan P. McMahan
TL;DR
The study investigates how user ethnicity interacts with avatar matching (ethnicity and gender) to shape sense of embodiment (SoE) in virtual reality. Using a mixed design with within-subject avatar-matching conditions and between-subjects ethnicity and gender groups (Asian, Black, Hispanic, White; 78 participants), the authors quantify SoE via the Standardized Embodiment Questionnaire (SEQ). They find robust main effects of matched avatar ethnicity and matched avatar gender on SoE, with notable ethnicity differences (Asian and Black participants reporting lower SoE than Hispanic participants), and significant Ownership-specific interactions indicating stronger effects of ethnicity matching for Asian and Black participants. The results underscore the importance of demographic-aware avatar design, show that ethnicity and gender matching can differentially affect subscales (notably Ownership and Response), and contribute datasets to support future motion and VR-embodiment research. Together, these findings have practical implications for inclusive VR experiences and demonstrate the value of diverse sampling in embodiment research.
Abstract
Matching avatar characteristics to a user can impact sense of embodiment (SoE) in VR. However, few studies have examined how participant demographics may interact with these matching effects. We recruited a diverse and racially balanced sample of 78 participants to investigate the differences among participant groups when embodying both demographically matched and unmatched avatars. We found that participant ethnicity emerged as a significant factor, with Asian and Black participants reporting lower total SoE compared to Hispanic participants. Furthermore, we found that user ethnicity significantly influences ownership (a subscale of SoE), with Asian and Black participants exhibiting stronger effects of matched avatar ethnicity compared to White participants. Additionally, Hispanic participants showed no significant differences, suggesting complex dynamics in ethnic-racial identity. Our results also reveal significant main effects of matched avatar ethnicity and gender on SoE, indicating the importance of considering these factors in VR experiences. These findings contribute valuable insights into understanding the complex dynamics shaping VR experiences across different demographic groups.
