The Jade Gateway to Exergaming: How Socio-Cultural Factors Shape Exergaming Among East Asian Older Adults
Reza Hadi Mogavi, Juhyung Son, Simin Yang, Derrick M. Wang, Lydia Choong, Ahmad Alhilal, Peng Yuan Zhou, Pan Hui, Lennart E. Nacke
TL;DR
This study investigates how socio-cultural factors shape exergaming engagement among East Asian older adults (China, Japan, South Korea) through 64 in-depth interviews. Using a qualitative, Braun & Clarke-inspired thematic analysis, it identifies five attitudes toward exergaming (positive inquisitiveness, apprehension, energized self-efficacy, social-bridging orientation, dismissive indifference) and four socio-cultural drivers (aging perceptions, East Asian lifestyle traits, support networks, cultural interpretation of game mechanics). The work argues against one-size-fits-all design and offers six design recommendations to create culturally resonant exergames that promote physical activity, social connection, and personal growth. By integrating cultural heritage, community engagement, and sensitive symbolism, the paper provides practical guidance for HCI designers and highlights the importance of culturally informed design in health-oriented technologies for aging populations.
Abstract
Exergaming, blending exercise and gaming, improves the physical and mental health of older adults. We currently do not fully know the factors that drive older adults to either engage in or abstain from exergaming. Large-scale studies investigating this are still scarce, particularly those studying East Asian older adults. To address this, we interviewed 64 older adults from China, Japan, and South Korea about their attitudes toward exergames. Most participants viewed exergames with a positive inquisitiveness. However, socio-cultural factors can obstruct this curiosity. Our study shows that perceptions of aging, lifestyle, the presence of support networks, and the cultural relevance of game mechanics are the crucial factors influencing their exergame engagement. Thus, we stress the value of socio-cultural sensitivity in game design and urge the HCI community to adopt more diverse design practices. We provide several design suggestions for creating more culturally approachable exergames.
