Uncovering the Effect of Toxicity on Player Engagement and its Propagation in Competitive Online Video Games
Jacob Morrier, Amine Mahmassani, R. Michael Alvarez
TL;DR
The paper tackles the problem of estimating the causal impact of exposure to toxic language on player engagement and the propagation of toxicity in competitive online games. It employs a structural model and a leave-one-out instrumental variable to achieve a 2SLS estimate that isolates exogenous variation in exposure, addressing endogeneity and peer-effects. The study reveals significant, context-dependent effects: exposure increases time to next match and boosts the probability of using similar language, with heterogeneous magnitudes across opponents vs teammates, same vs different party, and match outcomes, along with pronounced propagation among teammates in the same party. Practically, the results offer actionable guidance for publishers on where to allocate toxicity-mitigation resources, balancing goals of reducing engagement harm and limiting toxicity spread, especially under loss conditions.
Abstract
This article seeks to provide accurate estimates of the causal effect of exposure to toxic language on player engagement and the proliferation of toxic language. To this end, we analyze proprietary data from the first-person action video game Call of Duty: Modern Warfare III, published by Activision. To overcome causal identification problems, we implement an instrumental variables estimation strategy. Our findings confirm that exposure to toxic language significantly affects player engagement and the probability that players use similar language. Accordingly, video game publishers have a vested interest in addressing toxic language. Further, we demonstrate that this effect varies significantly depending on whether toxic language originates from opponents or teammates, whether it originates from teammates in the same party or a different party, and the match's outcome. This has meaningful implications regarding how resources for addressing toxicity should be allocated.
