Equilibrium Selection in Replicator Equations Using Adaptive-Gain Control
Lorenzo Zino, Mengbin Ye, Giuseppe Carlo Calafiore, Alessandro Rizzo
TL;DR
This work tackles equilibrium selection in replicator dynamics for symmetric two-action population games by introducing a closed-loop adaptive-gain controller that modulates a single payoff entry via $\boldsymbol{A}(t)=\boldsymbol{\hat{A}}+\boldsymbol{G}g(t)$ with $\dot g = \phi(x)g$. The authors prove easy-to-check sufficient conditions on the adaptation rate $\phi$ that enable convergence under three problem manifestations: consensus reaching (g→0), consensus stabilization (g→$\bar g$), and set-point regulation (target $\bar x$ in (0,1) with g→$\bar g$). They distinguish conformity versus innovation gain controllers, derive dedicated results for each, and illustrate with simulations that hybrid strategies can balance speed and control effort. The framework works with limited a priori information on the payoff structure and is applicable to promoting social change, cooperation, and congestion management, providing a flexible tool for robust, population-level interventions in socio-technical systems.
Abstract
In this paper, we deal with the equilibrium selection problem, which amounts to steering a population of individuals engaged in strategic game-theoretic interactions to a desired collective behavior. In the literature, this problem has been typically tackled by means of open-loop strategies, whose applicability is however limited by the need of accurate a priori information on the game and scarce robustness to uncertainty and noise. Here, we overcome these limitations by adopting a closed-loop approach using an adaptive-gain control scheme within a replicator equation -a nonlinear ordinary differential equation that models the evolution of the collective behavior of the population. For most classes of 2-action matrix games we establish sufficient conditions to design a controller that guarantees convergence of the replicator equation to the desired equilibrium, requiring limited a-priori information on the game. Numerical simulations corroborate and expand our theoretical findings.
