SelfIE: Self-Initiated Explorable Instructions Towards Enhanced User Experience
Hyeongcheol Kim, Katherine Fennedy, Georgia Zhang, Can Liu, Shengdong Zhao
TL;DR
SelfIE introduces a design paradigm for procedural instructions that blends linear and non-linear access to information during tasks. Through Wizard-of-Oz studies in toy-block assembly, the authors show a 71% increase in user preference for SelfIE over linear instructions and identify three flexible-access strategies, plus the potential of wearables. They then realize working prototypes on tablet and optical head-mounted displays to assess usability and trade-offs, highlighting the benefits and challenges of each configuration. The work demonstrates that allowing situational information retrieval can enhance user experience and motivates future research on cognitive-process support and hybrid wearable-tabletop implementations.
Abstract
Given the widespread use of procedural instructions with non-linear access (situational information retrieval), there has been a proposal to accommodate both linear and non-linear usage in instructional design. However, it has received inadequate scholarly attention, leading to limited exploration. This paper introduces Self-Initiated Explorable (SelfIE) instructions, a new design concept aiming at enabling users to navigate instructions flexibly by blending linear and non-linear access according to individual needs and situations during tasks. Using a Wizard-of-Oz protocol, we initially embodied SelfIE instructions within a toy-block assembly context and compared it with baseline instructions offering linear-only access (N=21). Results show a 71% increase in user preferences due to its ease of reflecting individual differences, empirically supporting the prior proposal. Besides, our observations identify three strategies for flexible access and suggest the potential of enhancing the user experience by considering cognitive processes and implementing flexible access in a wearable configuration. Following the design phase, we translated the WoZ-based design embodiment as working prototypes on the tablet and OHMD to assess usability and compare user experience between the two configurations (N=8). Our data yields valuable insights into managing the trade-offs between the two configurations, thereby facilitating more effective flexible access development.
