MIGS: Multi-Identity Gaussian Splatting via Tensor Decomposition
Aggelina Chatziagapi, Grigorios G. Chrysos, Dimitris Samaras
TL;DR
MIGS tackles monocular multi‑identity human modeling by extending 3D Gaussian Splatting with a high‑order tensor that aggregates all per‑Gaussian parameters across identities. By applying CP tensor decomposition to the tensor of parameters, MIGS achieves a compact representation with significantly fewer learned parameters than training separate 3DGS models per identity, while enabling robust animation under novel poses. The approach jointly optimizes identity‑shared factors and identity‑specific deformation/color networks, with optional personalization and the ability to incorporate unseen identities via updating a single row of the factor matrices. Empirical results on ZJU‑MoCap and AIST++ show that MIGS outperforms recent NeRF and 3DGS baselines in unseen pose and view scenarios, demonstrating strong generalization and scalability for animatable digital humans.
Abstract
We introduce MIGS (Multi-Identity Gaussian Splatting), a novel method that learns a single neural representation for multiple identities, using only monocular videos. Recent 3D Gaussian Splatting (3DGS) approaches for human avatars require per-identity optimization. However, learning a multi-identity representation presents advantages in robustly animating humans under arbitrary poses. We propose to construct a high-order tensor that combines all the learnable 3DGS parameters for all the training identities. By assuming a low-rank structure and factorizing the tensor, we model the complex rigid and non-rigid deformations of multiple subjects in a unified network, significantly reducing the total number of parameters. Our proposed approach leverages information from all the training identities and enables robust animation under challenging unseen poses, outperforming existing approaches. It can also be extended to learn unseen identities.
