Preference-Guided Reinforcement Learning for Efficient Exploration
Guojian Wang, Jianxiang Liu, Xinyuan Li, Faguo Wu, Xiao Zhang, Tianyuan Chen, Xuyang Chen
TL;DR
The paper tackles the challenge of efficient exploration in hard-exploration reinforcement learning by removing the need to learn a reward model from human preferences. It introduces LOPE, an end-to-end preference-guided RL framework that directly optimizes the policy using trajectory preferences via a two-step process: trust-region-based policy improvement and a preference-guided update, reformulated as a trajectory-wise state marginal matching objective using maximum mean discrepancy. The key contributions include the trajectory-wise SMM objective, a policy-gradient formulation with intrinsic rewards derived from preferences, a formal per-iteration performance bound, and extensive experiments showing faster convergence and better final performance across grid-world, continuous mazes, and MuJoCo tasks. LOPE demonstrates strong robustness to label noise, effectiveness across various kernels, and the ability to approach near-optimal behavior without explicit reward learning, advancing practical PbRL for long-horizon tasks.
Abstract
In this paper, we investigate preference-based reinforcement learning (PbRL), which enables reinforcement learning (RL) agents to learn from human feedback. This is particularly valuable when defining a fine-grain reward function is not feasible. However, this approach is inefficient and impractical for promoting deep exploration in hard-exploration tasks with long horizons and sparse rewards. To tackle this issue, we introduce LOPE: \textbf{L}earning \textbf{O}nline with trajectory \textbf{P}reference guidanc\textbf{E}, an end-to-end preference-guided RL framework that enhances exploration efficiency in hard-exploration tasks. Our intuition is that LOPE directly adjusts the focus of online exploration by considering human feedback as guidance, thereby avoiding the need to learn a separate reward model from preferences. Specifically, LOPE includes a two-step sequential policy optimization technique consisting of trust-region-based policy improvement and preference guidance steps. We reformulate preference guidance as a trajectory-wise state marginal matching problem that minimizes the maximum mean discrepancy distance between the preferred trajectories and the learned policy. Furthermore, we provide a theoretical analysis to characterize the performance improvement bound and evaluate the effectiveness of the LOPE. When assessed in various challenging hard-exploration environments, LOPE outperforms several state-of-the-art methods in terms of convergence rate and overall performance.The code used in this study is available at https://github.com/buaawgj/LOPE.
