PFGS: High Fidelity Point Cloud Rendering via Feature Splatting
Jiaxu Wang, Ziyi Zhang, Junhao He, Renjing Xu
TL;DR
This work introduces PFGS (Point Feature Gaussian Splatting), a high-fidelity point-cloud renderer that bridges explicit point geometry with 3D Gaussian Splatting to render photorealistic views from sparse data. The pipeline consists of a multiscale feature extractor, a Gaussian regressor, and a multiscale, recurrent decoder that progressively fuses Gaussian splatting with neural feature splatting, guided by a two-stage training regime and combined losses that promote both spatial accuracy and high-frequency details. Key contributions include a lightweight, 3D-aware rendering framework that achieves superior rendering quality across indoor, object, and human datasets without per-scene optimization, and comprehensive ablations demonstrating the necessity of progressive, multiscale decoding and the complementary roles of Gaussian and feature splatting. The approach advances real-time, consistent 3D-aware view synthesis from sparse point clouds, with practical impact for VR/AR, robotics, and autonomous systems where dense data may be unavailable.
Abstract
Rendering high-fidelity images from sparse point clouds is still challenging. Existing learning-based approaches suffer from either hole artifacts, missing details, or expensive computations. In this paper, we propose a novel framework to render high-quality images from sparse points. This method first attempts to bridge the 3D Gaussian Splatting and point cloud rendering, which includes several cascaded modules. We first use a regressor to estimate Gaussian properties in a point-wise manner, the estimated properties are used to rasterize neural feature descriptors into 2D planes which are extracted from a multiscale extractor. The projected feature volume is gradually decoded toward the final prediction via a multiscale and progressive decoder. The whole pipeline experiences a two-stage training and is driven by our well-designed progressive and multiscale reconstruction loss. Experiments on different benchmarks show the superiority of our method in terms of rendering qualities and the necessities of our main components.
