SpikeGS: Reconstruct 3D scene via fast-moving bio-inspired sensors
Yijia Guo, Liwen Hu, Yuanxi Bai, Jiawei Yao, Lei Ma, Tiejun Huang
TL;DR
SpikeGS tackles the challenge of real-time 3D reconstruction with fast-moving cameras by fusing Bayer-pattern spike streams into the 3D Gaussian Splatting framework. It introduces time accumulation rasterization and interval supervision to extract sharp geometry and texture from high-temporal-resolution, texture-lean spike data captured within one second. The method demonstrates state-of-the-art novel view synthesis on both synthetic and real spike datasets, and exhibits strong robustness to speed variation. This work enables high-speed 3D scene reconstruction without relying on sharp RGB frames, broadening applicability to moving platforms and dynamic environments.
Abstract
3D Gaussian Splatting (3DGS) demonstrates unparalleled superior performance in 3D scene reconstruction. However, 3DGS heavily relies on the sharp images. Fulfilling this requirement can be challenging in real-world scenarios especially when the camera moves fast, which severely limits the application of 3DGS. To address these challenges, we proposed Spike Gausian Splatting (SpikeGS), the first framework that integrates the spike streams into 3DGS pipeline to reconstruct 3D scenes via a fast-moving bio-inspired camera. With accumulation rasterization, interval supervision, and a specially designed pipeline, SpikeGS extracts detailed geometry and texture from high temporal resolution but texture lacking spike stream, reconstructs 3D scenes captured in 1 second. Extensive experiments on multiple synthetic and real-world datasets demonstrate the superiority of SpikeGS compared with existing spike-based and deblur 3D scene reconstruction methods. Codes and data will be released soon.
