Commonsense Reasoning for Legged Robot Adaptation with Vision-Language Models
Annie S. Chen, Alec M. Lessing, Andy Tang, Govind Chada, Laura Smith, Sergey Levine, Chelsea Finn
TL;DR
This work tackles robust, autonomous legged locomotion in unstructured environments by leveraging pre-trained vision-language models (VLMs). The proposed VLM-PC framework uses in-context reasoning over the robot’s interaction history and model-predictive–style multi-step planning to generate and execute high-level skill plans in a language-grounded interface, enabling adaptive behavior without task-specific training. Empirical results on a Go1 quadruped across five real-world obstacle courses show that VLM-PC substantially increases success rates and reduces completion times compared to baselines, with further gains when providing in-context labeled examples. Overall, the approach demonstrates a practical pathway for integrating multimodal foundation models into autonomous robotics, reducing the need for environment-specific engineering guidance.
Abstract
Legged robots are physically capable of navigating a diverse variety of environments and overcoming a wide range of obstructions. For example, in a search and rescue mission, a legged robot could climb over debris, crawl through gaps, and navigate out of dead ends. However, the robot's controller needs to respond intelligently to such varied obstacles, and this requires handling unexpected and unusual scenarios successfully. This presents an open challenge to current learning methods, which often struggle with generalization to the long tail of unexpected situations without heavy human supervision. To address this issue, we investigate how to leverage the broad knowledge about the structure of the world and commonsense reasoning capabilities of vision-language models (VLMs) to aid legged robots in handling difficult, ambiguous situations. We propose a system, VLM-Predictive Control (VLM-PC), combining two key components that we find to be crucial for eliciting on-the-fly, adaptive behavior selection with VLMs: (1) in-context adaptation over previous robot interactions and (2) planning multiple skills into the future and replanning. We evaluate VLM-PC on several challenging real-world obstacle courses, involving dead ends and climbing and crawling, on a Go1 quadruped robot. Our experiments show that by reasoning over the history of interactions and future plans, VLMs enable the robot to autonomously perceive, navigate, and act in a wide range of complex scenarios that would otherwise require environment-specific engineering or human guidance.
