Interpretable DRL-based Maneuver Decision of UCAV Dogfight
Haoran Han, Jian Cheng, Maolong Lv
TL;DR
This work tackles interpretability in DRL-driven UCAV dogfights under realistic 6-DOF dynamics by proposing a three-layer frame that separates high-level maneuver decision (DDQN) from low-level actuation (four-channel PID) and a library of eight BFMs. The DDQN is trained against a DT opponent, achieving $85.75\%$ win-rate against DT and demonstrating interpretable strategies such as yo-yo adjustments and an emergent Dive and Chase tactic, with post-hoc analysis of agent behavior. Key contributions include the three-layer frame, the eight-BFM library, and an open gym environment, enabling transparent evaluation of DRL policies in complex, nonlinear aerial combat. The results indicate DRL can yield superior maneuverability and discover novel tactics while maintaining interpretability, which is crucial for safety-conscious autonomous combat systems.
Abstract
This paper proposes a three-layer unmanned combat aerial vehicle (UCAV) dogfight frame where Deep reinforcement learning (DRL) is responsible for high-level maneuver decision. A four-channel low-level control law is firstly constructed, followed by a library containing eight basic flight maneuvers (BFMs). Double deep Q network (DDQN) is applied for BFM selection in UCAV dogfight, where the opponent strategy during the training process is constructed with DT. Our simulation result shows that, the agent can achieve a win rate of 85.75% against the DT strategy, and positive results when facing various unseen opponents. Based on the proposed frame, interpretability of the DRL-based dogfight is significantly improved. The agent performs yo-yo to adjust its turn rate and gain higher maneuverability. Emergence of "Dive and Chase" behavior also indicates the agent can generate a novel tactic that utilizes the drawback of its opponent.
