SVG: 3D Stereoscopic Video Generation via Denoising Frame Matrix
Peng Dai, Feitong Tan, Qiangeng Xu, David Futschik, Ruofei Du, Sean Fanello, Xiaojuan Qi, Yinda Zhang
TL;DR
This work tackles the challenge of generating high-quality 3D stereoscopic videos without camera pose estimation or training on stereo data. It introduces a pose-free, training-free pipeline that starts from a monocular video generated by a diffusion model, warps it to multiple baseline views using per-frame depth, and refines disoccluded regions through a novel frame-matrix denoising inpainting process, complemented by a disocclusion boundary reinjection mechanism. The frame matrix representation enforces simultaneous spatial and temporal coherence, producing semantically consistent left and right views across time. Experiments across multiple generative models demonstrate superior stereo realism and temporal stability, with user studies confirming improved perceptual quality. The approach offers a practical path to robust 3D content from monocular diffusion models without dataset-specific optimization, and the authors provide code for reproducibility.
Abstract
Video generation models have demonstrated great capabilities of producing impressive monocular videos, however, the generation of 3D stereoscopic video remains under-explored. We propose a pose-free and training-free approach for generating 3D stereoscopic videos using an off-the-shelf monocular video generation model. Our method warps a generated monocular video into camera views on stereoscopic baseline using estimated video depth, and employs a novel frame matrix video inpainting framework. The framework leverages the video generation model to inpaint frames observed from different timestamps and views. This effective approach generates consistent and semantically coherent stereoscopic videos without scene optimization or model fine-tuning. Moreover, we develop a disocclusion boundary re-injection scheme that further improves the quality of video inpainting by alleviating the negative effects propagated from disoccluded areas in the latent space. We validate the efficacy of our proposed method by conducting experiments on videos from various generative models, including Sora [4 ], Lumiere [2], WALT [8 ], and Zeroscope [ 42]. The experiments demonstrate that our method has a significant improvement over previous methods. The code will be released at \url{https://daipengwa.github.io/SVG_ProjectPage}.
