OccFusion: Rendering Occluded Humans with Generative Diffusion Priors
Adam Sun, Tiange Xiang, Scott Delp, Li Fei-Fei, Ehsan Adeli
TL;DR
Occluded humans in monocular videos present a major challenge for 3D rendering. OccFusion combines 3D Gaussian splatting with pretrained 2D diffusion priors in a three-stage pipeline—Initialization, Optimization with Score Distillation Sampling, and Refinement with in-context inpainting—to recover complete geometry and faithful appearance under occlusion. It introduces OccGauHuman, a streamlined GauHuman variant tailored for occlusion handling, and leverages diffusion priors to enforce geometry completeness in both posed and canonical spaces, achieving state-of-the-art performance on ZJU-MoCap and OcMotion with only about 10 minutes of training. The approach offers a practical, efficient solution for occluded human rendering in monocular videos, enabling robust novel-view synthesis with strong qualitative and quantitative results.
Abstract
Most existing human rendering methods require every part of the human to be fully visible throughout the input video. However, this assumption does not hold in real-life settings where obstructions are common, resulting in only partial visibility of the human. Considering this, we present OccFusion, an approach that utilizes efficient 3D Gaussian splatting supervised by pretrained 2D diffusion models for efficient and high-fidelity human rendering. We propose a pipeline consisting of three stages. In the Initialization stage, complete human masks are generated from partial visibility masks. In the Optimization stage, 3D human Gaussians are optimized with additional supervision by Score-Distillation Sampling (SDS) to create a complete geometry of the human. Finally, in the Refinement stage, in-context inpainting is designed to further improve rendering quality on the less observed human body parts. We evaluate OccFusion on ZJU-MoCap and challenging OcMotion sequences and find that it achieves state-of-the-art performance in the rendering of occluded humans.
