MEReQ: Max-Ent Residual-Q Inverse RL for Sample-Efficient Alignment from Intervention
Yuxin Chen, Chen Tang, Jianglan Wei, Chenran Li, Ran Tian, Xiang Zhang, Wei Zhan, Peter Stone, Masayoshi Tomizuka
TL;DR
This work tackles the problem of aligning a pre-trained prior policy with human preferences using interactive interventions. It introduces MEReQ, which infers a residual reward $r_{\mathrm{R}}$ capturing the dissonance between the human expert's reward and the prior policy's reward, and updates the policy via Residual Q-Learning to approximate the unknown expert reward. By combining Maximum-Entropy IRL with residual reward learning and leveraging pseudo-expert trajectories, MEReQ achieves superior sample efficiency and reduced human labor across simulated and real-world tasks. The approach enables practical, human-in-the-loop alignment of embodied agents with fewer interventions, advancing deployable interactive imitation learning.
Abstract
Aligning robot behavior with human preferences is crucial for deploying embodied AI agents in human-centered environments. A promising solution is interactive imitation learning from human intervention, where a human expert observes the policy's execution and provides interventions as feedback. However, existing methods often fail to utilize the prior policy efficiently to facilitate learning, thus hindering sample efficiency. In this work, we introduce MEReQ (Maximum-Entropy Residual-Q Inverse Reinforcement Learning), designed for sample-efficient alignment from human intervention. Instead of inferring the complete human behavior characteristics, MEReQ infers a residual reward function that captures the discrepancy between the human expert's and the prior policy's underlying reward functions. It then employs Residual Q-Learning (RQL) to align the policy with human preferences using this residual reward function. Extensive evaluations on simulated and real-world tasks demonstrate that MEReQ achieves sample-efficient policy alignment from human intervention.
