LiveScene: Language Embedding Interactive Radiance Fields for Physical Scene Rendering and Control
Delin Qu, Qizhi Chen, Pingrui Zhang, Xianqiang Gao, Junzhe Li, Bin Zhao, Dong Wang, Xuelong Li
TL;DR
LiveScene introduces a scene-level language-embedded radiance field that enables efficient reconstruction and natural-language control of multiple interactive objects in complex scenes from monocular video. By factorizing the high-dimensional interactive space into local 4D deformable fields on multi-scale feature planes and employing an interaction-aware language embedding, it achieves state-of-the-art view synthesis and language grounding while maintaining a compact model (~39M parameters). The method is evaluated on two new datasets, OmniSim and InterReal, comprising 28 scenes and 70 interactive objects, demonstrating robustness to topology changes and multi-object interactions. Extensive ablations substantiate the benefits of multi-scale factorization, boundary-preserving losses, and probability-based sampling for localization and control. This work paves the way for scalable, language-guided interactive scene rendering and manipulation in real-world and simulated environments.
Abstract
This paper scales object-level reconstruction to complex scenes, advancing interactive scene reconstruction. We introduce two datasets, OmniSim and InterReal, featuring 28 scenes with multiple interactive objects. To tackle the challenge of inaccurate interactive motion recovery in complex scenes, we propose LiveScene, a scene-level language-embedded interactive radiance field that efficiently reconstructs and controls multiple objects. By decomposing the interactive scene into local deformable fields, LiveScene enables separate reconstruction of individual object motions, reducing memory consumption. Additionally, our interaction-aware language embedding localizes individual interactive objects, allowing for arbitrary control using natural language. Our approach demonstrates significant superiority in novel view synthesis, interactive scene control, and language grounding performance through extensive experiments. Project page: https://livescenes.github.io.
