EvTexture: Event-driven Texture Enhancement for Video Super-Resolution
Dachun Kai, Jiayao Lu, Yueyi Zhang, Xiaoyan Sun
TL;DR
EvTexture introduces an event-driven texture enhancement framework for video super-resolution, addressing the long-standing challenge of restoring fine textures. The method deploys a two-branch bidirectional recurrent architecture that combines a motion branch with a texture enhancement branch, and it employs an Iterative Texture Enhancement (ITE) module to progressively inject high-frequency information from event voxel grids into texture-rich features. Empirical results show state-of-the-art performance across four benchmarks, with substantial gains on texture-rich clips (e.g., up to +4.67 dB PSNR on Vid4) and improved temporal consistency, validating the importance of leveraging event cues for texture restoration. An extension, EvTexture+, further integrates event-driven motion cues to boost performance, underscoring the practical impact of incorporating neuromorphic signals into VSR for texture-focused restoration.
Abstract
Event-based vision has drawn increasing attention due to its unique characteristics, such as high temporal resolution and high dynamic range. It has been used in video super-resolution (VSR) recently to enhance the flow estimation and temporal alignment. Rather than for motion learning, we propose in this paper the first VSR method that utilizes event signals for texture enhancement. Our method, called EvTexture, leverages high-frequency details of events to better recover texture regions in VSR. In our EvTexture, a new texture enhancement branch is presented. We further introduce an iterative texture enhancement module to progressively explore the high-temporal-resolution event information for texture restoration. This allows for gradual refinement of texture regions across multiple iterations, leading to more accurate and rich high-resolution details. Experimental results show that our EvTexture achieves state-of-the-art performance on four datasets. For the Vid4 dataset with rich textures, our method can get up to 4.67dB gain compared with recent event-based methods. Code: https://github.com/DachunKai/EvTexture.
