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GA-Unity: A Production-Ready Unity Package for Seamless Integration of Geometric Algebra in Networked Collaborative Applications

Manos Kamarianakis, Nick Lydatakis, George Papagiannakis

TL;DR

This work addresses the lack of production-ready Geometric Algebra tooling for Unity in networked collaborative applications. It introduces GA-Unity, a Unity package that provides CGA-based multivector representations, an efficient interpolation pipeline, memory pooling, and a user-friendly GUI. Empirical results indicate runtime improvements exceeding 25% and persistent bandwidth savings around 50% when using multivector representations compared with traditional vectors and quaternions, validating both performance and bandwidth benefits in networked scenarios. The case studies span research, game development, and education, demonstrating GA-Unity’s production readiness and broad applicability, with future work focusing on GPU parallelism, additional GA variants, and cross-engine deployment.

Abstract

This paper introduces GA-Unity, the first Unity package specifically designed for seamless integration of Geometric Algebra (GA) into collaborative networked applications. Indeed, in such contexts, it has been demonstrated that using multivectors for interpolation between transmitted poses reduces runtime by 16% and bandwidth usage by an average of 50% compared to traditional representation forms (vectors and quaternions); we demonstrate that GA-Unity further enhances runtime performance. Tailored for 3D Conformal Geometric Algebra, GA-Unity also offers an intuitive interface within the Unity game engine, simplifying GA integration for researchers and programmers. By eliminating the need for users to develop GA functionalities from scratch, GA-Unity expedites GA experimentation and implementation processes. Its seamless integration enables easy representation of transformation properties using multivectors, facilitating deformations and interpolations without necessitating modifications to the rendering pipeline. Furthermore, its graphical interface establishes a GA playground for developers within the familiar confines of a modern game engine. In summary, GA-Unity represents a significant advancement in GA accessibility and usability, particularly in collaborative networked environments, empowering innovation and facilitating widespread adoption across various research and programming domains while upholding high-performance standards.

GA-Unity: A Production-Ready Unity Package for Seamless Integration of Geometric Algebra in Networked Collaborative Applications

TL;DR

This work addresses the lack of production-ready Geometric Algebra tooling for Unity in networked collaborative applications. It introduces GA-Unity, a Unity package that provides CGA-based multivector representations, an efficient interpolation pipeline, memory pooling, and a user-friendly GUI. Empirical results indicate runtime improvements exceeding 25% and persistent bandwidth savings around 50% when using multivector representations compared with traditional vectors and quaternions, validating both performance and bandwidth benefits in networked scenarios. The case studies span research, game development, and education, demonstrating GA-Unity’s production readiness and broad applicability, with future work focusing on GPU parallelism, additional GA variants, and cross-engine deployment.

Abstract

This paper introduces GA-Unity, the first Unity package specifically designed for seamless integration of Geometric Algebra (GA) into collaborative networked applications. Indeed, in such contexts, it has been demonstrated that using multivectors for interpolation between transmitted poses reduces runtime by 16% and bandwidth usage by an average of 50% compared to traditional representation forms (vectors and quaternions); we demonstrate that GA-Unity further enhances runtime performance. Tailored for 3D Conformal Geometric Algebra, GA-Unity also offers an intuitive interface within the Unity game engine, simplifying GA integration for researchers and programmers. By eliminating the need for users to develop GA functionalities from scratch, GA-Unity expedites GA experimentation and implementation processes. Its seamless integration enables easy representation of transformation properties using multivectors, facilitating deformations and interpolations without necessitating modifications to the rendering pipeline. Furthermore, its graphical interface establishes a GA playground for developers within the familiar confines of a modern game engine. In summary, GA-Unity represents a significant advancement in GA accessibility and usability, particularly in collaborative networked environments, empowering innovation and facilitating widespread adoption across various research and programming domains while upholding high-performance standards.
Paper Structure (21 sections, 5 equations, 2 figures, 2 tables)

This paper contains 21 sections, 5 equations, 2 figures, 2 tables.

Figures (2)

  • Figure 1: Incorporating GA-Unity within a networked collaborative Unity project. User A sends transformation information to User B over the network in multivector form. GA-Unity is useful for both users: for User A, it streamlines the conversion from typical representation forms (such as vectors, quaternions and scale factors) to GA, while for User B, it aids in decoding and interpolating it. The benefits of this approach is a gain of 50% in terms of bandwidth kamarianakis2023less and 25% in terms of running performance for the receiving user B, as shown in Section \ref{['sec:performance']}.
  • Figure 2: An overview of the proposed pipeline for interpolating between two poses is provided. A pose can be inputted as a single multivector $M$, or as three multivectors $T,R,D$, or via its typical representation form, consisting of a vector, a quaternion, and a scale factor. Following a "preprocess" step to extract the $TR$ and scale factor of each pose (if necessary), corresponding vectors, quaternions, and scales can be obtained for each $\alpha$ (alpha factor), which are natively used by Unity. Dashed boxes indicate multivector forms.