Approximation Algorithms for Smallest Intersecting Balls
Jiaqi Zheng, Tiow-Seng Tan
TL;DR
The paper addresses the general smallest intersecting ball (SIB) problem and its soft-margin variant in high-dimensional spaces for compact convex inputs. It develops a unified framework based on symmetric cone games (SCG) grounded in Euclidean Jordan algebras to obtain $(1+\varepsilon)$-approximation algorithms for both SIB and Soft-SIB, with provable guarantees and parallelizable procedures. The methods apply to diverse input types, including convex polytopes, reduced polytopes, AABBs, balls, and ellipsoids, with efficient subproblem oracles and near-linear scaling in the number of objects $n$ and dimension $d$ in many cases. Experimental results on large-scale instances validate practical efficiency and establish the first high-dimensional approximations for SIB with non-singleton inputs, offering scalable tools for related problems in computational geometry and machine learning.
Abstract
We study a general smallest intersecting ball problem and its soft-margin variant in high-dimensional Euclidean spaces for input objects that are compact and convex. These two problems link and unify a series of fundamental problems in computational geometry and machine learning, including smallest enclosing ball, polytope distance, intersection radius, $\ell_1$-loss support vector machine, $\ell_1$-loss support vector data description, and so on. Leveraging our novel framework for solving zero-sum games over symmetric cones, we propose general approximation algorithms for the two problems, where implementation details are presented for specific inputs of convex polytopes, reduced polytopes, axis-aligned bounding boxes, balls, and ellipsoids. For most of these inputs, our algorithms are the first results in high-dimensional spaces, and also the first approximation methods. Experimental results show that our algorithms can solve large-scale input instances efficiently.
