Vid3D: Synthesis of Dynamic 3D Scenes using 2D Video Diffusion
Rishab Parthasarathy, Zachary Ankner, Aaron Gokaslan
TL;DR
Vid3D tackles dynamic 3D scene generation by decoupling 2D temporal seeding from per-frame 3D reconstruction, avoiding explicit 3D temporal consistency. It seeds a 2D video from a reference image, expands each timestep into multiple views, and builds a 3D representation per frame using Gaussian splats, yielding a 3D video without modeling temporal dynamics across frames. Quantitatively, Vid3D achieves competitive CLIP-I scores (e.g., 0.8946) compared to state-of-the-art baselines and demonstrates robustness to the number of views used for multi-view synthesis, suggesting 3D temporal knowledge may not be strictly necessary for high-quality dynamic 3D scenes. The approach offers a simpler, scalable alternative that leverages 2D video priors and is open-source for broader adoption and refinement.
Abstract
A recent frontier in computer vision has been the task of 3D video generation, which consists of generating a time-varying 3D representation of a scene. To generate dynamic 3D scenes, current methods explicitly model 3D temporal dynamics by jointly optimizing for consistency across both time and views of the scene. In this paper, we instead investigate whether it is necessary to explicitly enforce multiview consistency over time, as current approaches do, or if it is sufficient for a model to generate 3D representations of each timestep independently. We hence propose a model, Vid3D, that leverages 2D video diffusion to generate 3D videos by first generating a 2D "seed" of the video's temporal dynamics and then independently generating a 3D representation for each timestep in the seed video. We evaluate Vid3D against two state-of-the-art 3D video generation methods and find that Vid3D is achieves comparable results despite not explicitly modeling 3D temporal dynamics. We further ablate how the quality of Vid3D depends on the number of views generated per frame. While we observe some degradation with fewer views, performance degradation remains minor. Our results thus suggest that 3D temporal knowledge may not be necessary to generate high-quality dynamic 3D scenes, potentially enabling simpler generative algorithms for this task.
