Shape patterns in popularity series of video games
Leonardo R. Cunha, Arthur A. B. Pessa, Renio S. Mendes
TL;DR
This study investigates large-scale popularity time series for 5,840 Steam games to identify shape-based patterns in their evolution. After normalizing and smoothing the monthly popularity traces, the authors apply Dynamic Time Warping, UMAP, and Infomap to uncover five distinct shapes: decreasing, hilly, increasing, valley, and bursty, with nearly half the games decreasing over time. The results reveal genre associations and show that most patterns persist as games mature, while some transitions occur, notably constant patterns evolving into other shapes. These findings suggest universal dynamics in cultural content popularity and offer practical insights for developers regarding lifecycle timing and marketing strategies. The methodology and dataset enable scalable, shape-focused analyses of cultural dynamics across digital platforms.
Abstract
In recent years, digital games have become increasingly present in people's lives both as a leisure activity or in gamified activities of everyday life. Despite this growing presence, large-scale, data-driven analyses of video games remain a small fraction of the related literature. In this sense, the present work constitutes an investigation of patterns in popularity series of video games based on monthly popularity series, spanning eleven years, for close to six thousand games listed on the online platform Steam. Utilizing these series, after a preprocessing stage, we perform a clustering task in order to group the series solely based on their shape. Our results indicate the existence of five clusters of shape patterns named decreasing, hilly, increasing, valley, and bursty, with approximately half of the games showing a decreasing popularity pattern, 20.7% being hilly, 11.8% increasing, 11.0% bursty, and 9.1% valley. Finally, we have probed the prevalence and persistence of shape patterns by comparing the shapes of longer popularity series during their early stages and after completion. We have found the majority of games tend to maintain their pattern over time, except for a constant pattern that appears early in popularity series only to later originate hilly and bursty popularity series.
