GradeADreamer: Enhanced Text-to-3D Generation Using Gaussian Splatting and Multi-View Diffusion
Trapoom Ukarapol, Kevin Pruvost
TL;DR
GradeADreamer addresses key challenges in text-to-3D generation, notably view-inconsistency and long convergence times. It proposes a three-stage pipeline that generates a Gaussian Splats prior with a Multi-view Diffusion Model, refines geometry with StableDiffusion, and performs texture optimization on a mesh guided by diffusion models while using SDS for all stages. Across qualitative and quantitative evaluations, GradeADreamer achieves the highest average user ranking, the lowest 3D-FID, and a substantially reduced incidence of Multi-face Janus compared with prior methods, while running on a single RTX 3090 in about 30 minutes per asset. The work offers a practical, efficient route to high-quality 3D assets and highlights effective combinations of diffusion priors and texture optimization for text-to-3D generation.
Abstract
Text-to-3D generation has shown promising results, yet common challenges such as the Multi-face Janus problem and extended generation time for high-quality assets. In this paper, we address these issues by introducing a novel three-stage training pipeline called GradeADreamer. This pipeline is capable of producing high-quality assets with a total generation time of under 30 minutes using only a single RTX 3090 GPU. Our proposed method employs a Multi-view Diffusion Model, MVDream, to generate Gaussian Splats as a prior, followed by refining geometry and texture using StableDiffusion. Experimental results demonstrate that our approach significantly mitigates the Multi-face Janus problem and achieves the highest average user preference ranking compared to previous state-of-the-art methods. The project code is available at https://github.com/trapoom555/GradeADreamer.
