Rethinking Score Distillation as a Bridge Between Image Distributions
David McAllister, Songwei Ge, Jia-Bin Huang, David W. Jacobs, Alexei A. Efros, Aleksander Holynski, Angjoo Kanazawa
TL;DR
This work reframes Score Distillation Sampling (SDS) as solving a Schrödinger Bridge between a current source image distribution and a target natural-image distribution, revealing two core error modes: a first-order linear-approximation of the transport path and a mismatch between the current source distribution and the unconditional diffusion prior. By analyzing SDS variants through this dual-bridge lens, the authors show how artifacts like oversaturation arise when the source mismatch is large and demonstrate that describing the source distribution with textual prompts can markedly improve transport quality without additional computation. They validate a simple, effective alternative to heavy methods like LoRA by appending descriptive prompts to specify the current source distribution, achieving competitive results across text-to-image, text-guided NeRF, and painting-to-real tasks. The approach yields high-quality results with reduced artifacts and lower runtime, suggesting a practical pathway to generalized diffusion-prior optimization across data-poor domains, while highlighting future directions that combine multi-step transport and tailored schedules for further gains.
Abstract
Score distillation sampling (SDS) has proven to be an important tool, enabling the use of large-scale diffusion priors for tasks operating in data-poor domains. Unfortunately, SDS has a number of characteristic artifacts that limit its usefulness in general-purpose applications. In this paper, we make progress toward understanding the behavior of SDS and its variants by viewing them as solving an optimal-cost transport path from a source distribution to a target distribution. Under this new interpretation, these methods seek to transport corrupted images (source) to the natural image distribution (target). We argue that current methods' characteristic artifacts are caused by (1) linear approximation of the optimal path and (2) poor estimates of the source distribution. We show that calibrating the text conditioning of the source distribution can produce high-quality generation and translation results with little extra overhead. Our method can be easily applied across many domains, matching or beating the performance of specialized methods. We demonstrate its utility in text-to-2D, text-based NeRF optimization, translating paintings to real images, optical illusion generation, and 3D sketch-to-real. We compare our method to existing approaches for score distillation sampling and show that it can produce high-frequency details with realistic colors.
