GaussianForest: Hierarchical-Hybrid 3D Gaussian Splatting for Compressed Scene Modeling
Fengyi Zhang, Yadan Luo, Tianjun Zhang, Lin Zhang, Zi Huang
TL;DR
The paper tackles the storage burden of 3D Gaussian Splatting by introducing GaussianForest, a hierarchical forest of hybrid Gaussians that stores explicit attributes at leaves while sharing implicit attributes in higher levels. It employs adaptive growth and pruning to allocate resources where needed and shrink everywhere else, achieving substantial compression without sacrificing rendering quality or speed. Across 21 real and synthetic scenes, GaussianForest achieves comparable or superior rendering fidelity to the state of the art while reducing model size by roughly an order of magnitude (over $10\times$), and ablations validate the benefits of the hybrid representation, forest structure, and adaptive optimization. This approach enables scalable, real-time-capable scene modeling on consumer hardware and opens avenues for unsupervised scene segmentation via implicit attribute sharing.
Abstract
The field of novel-view synthesis has recently witnessed the emergence of 3D Gaussian Splatting, which represents scenes in a point-based manner and renders through rasterization. This methodology, in contrast to Radiance Fields that rely on ray tracing, demonstrates superior rendering quality and speed. However, the explicit and unstructured nature of 3D Gaussians poses a significant storage challenge, impeding its broader application. To address this challenge, we introduce the Gaussian-Forest modeling framework, which hierarchically represents a scene as a forest of hybrid 3D Gaussians. Each hybrid Gaussian retains its unique explicit attributes while sharing implicit ones with its sibling Gaussians, thus optimizing parameterization with significantly fewer variables. Moreover, adaptive growth and pruning strategies are designed, ensuring detailed representation in complex regions and a notable reduction in the number of required Gaussians. Extensive experiments demonstrate that Gaussian-Forest not only maintains comparable speed and quality but also achieves a compression rate surpassing 10 times, marking a significant advancement in efficient scene modeling. Codes will be available at https://github.com/Xian-Bei/GaussianForest.
