A Dialogue Game for Eliciting Balanced Collaboration
Isidora Jeknić, David Schlangen, Alexander Koller
TL;DR
Addresses the need for balanced collaboration in dialogue by moving beyond fixed instructor/follower roles. It introduces a two-player online 2D object-placement game where the target state must be negotiated via chat and is not predetermined. The study defines a dominance score using $RD = (\mathrm{volume}_A - \mathrm{volume}_B)/(\mathrm{volume}_A + \mathrm{volume}_B)$ and $D_A = \mathrm{verbosity}_A \cdot L(RD)$ with $L(x) = 1/(1+e^{-x})$, analyzes four collaboration strategies, and finds balanced back-and-forth interactions yield higher task performance than Leader-dominated play. It also presents a baseline LLM agent that can participate in the game but remains below human performance, underscoring the challenge of human-AI collaboration in balanced settings and motivating further research.
Abstract
Collaboration is an integral part of human dialogue. Typical task-oriented dialogue games assign asymmetric roles to the participants, which limits their ability to elicit naturalistic role-taking in collaboration and its negotiation. We present a novel and simple online setup that favors balanced collaboration: a two-player 2D object placement game in which the players must negotiate the goal state themselves. We show empirically that human players exhibit a variety of role distributions, and that balanced collaboration improves task performance. We also present an LLM-based baseline agent which demonstrates that automatic playing of our game is an interesting challenge for artificial systems.
