Trim 3D Gaussian Splatting for Accurate Geometry Representation
Lue Fan, Yuxue Yang, Minxing Li, Hongsheng Li, Zhaoxiang Zhang
TL;DR
TrimGS addresses the challenge of extracting accurate geometry from explicit 3D Gaussian Splatting by introducing contribution-based Gaussian trimming. It computes per-Gaussian contributions across views, trims low-contribution primitives, and couples this with scale-driven densification and normal regularization to preserve fine geometric details while maintaining rendering quality. The method is shown to improve both mesh- and point-based geometry metrics and to enhance perceptual rendering (LPIPS) with compatible integration for 3DGS and 2DGS baselines. This approach offers a practical pathway to more faithful geometry reconstruction from Gaussian fields, with scalable pruning that prioritizes detail over memory savings alone.
Abstract
In this paper, we introduce Trim 3D Gaussian Splatting (TrimGS) to reconstruct accurate 3D geometry from images. Previous arts for geometry reconstruction from 3D Gaussians mainly focus on exploring strong geometry regularization. Instead, from a fresh perspective, we propose to obtain accurate 3D geometry of a scene by Gaussian trimming, which selectively removes the inaccurate geometry while preserving accurate structures. To achieve this, we analyze the contributions of individual 3D Gaussians and propose a contribution-based trimming strategy to remove the redundant or inaccurate Gaussians. Furthermore, our experimental and theoretical analyses reveal that a relatively small Gaussian scale is a non-negligible factor in representing and optimizing the intricate details. Therefore the proposed TrimGS maintains relatively small Gaussian scales. In addition, TrimGS is also compatible with the effective geometry regularization strategies in previous arts. When combined with the original 3DGS and the state-of-the-art 2DGS, TrimGS consistently yields more accurate geometry and higher perceptual quality. Our project page is https://trimgs.github.io
