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Reinforcement Learning from Human Feedback without Reward Inference: Model-Free Algorithm and Instance-Dependent Analysis

Qining Zhang, Honghao Wei, Lei Ying

TL;DR

The paper tackles reinforcement learning from human feedback (RLHF) in episodic MDPs with general trajectory rewards by proposing a model-free algorithm, BSAD, that directly identifies the optimal policy from human preferences using backward action dueling and batched trajectories. It combines reward-free exploration with adaptive stopping to achieve an instance-dependent PAC guarantee, showing that the Condorcet winner emerges with large batch sizes and deriving a detailed sample complexity bound that parallels classic RL. BSAD can be reframed as an explore-then-commit strategy with logarithmic regret and extended to discounted MDPs via a frame-based approach, demonstrating that RLHF need not incur substantially higher sample complexity than standard RL when reward inference pitfalls are avoided. Empirically, BSAD matches reward-informed baselines while avoiding reward-model training costs, highlighting the practical viability of model-free RLHF in complex decision processes like LLM alignment. Overall, the work tightens the theoretical understanding of RLHF, reveals the pivotal role of batch size and visitation structure, and broadens RLHF applicability to discounted settings.

Abstract

In this paper, we study reinforcement learning from human feedback (RLHF) under an episodic Markov decision process with a general trajectory-wise reward model. We developed a model-free RLHF best policy identification algorithm, called $\mathsf{BSAD}$, without explicit reward model inference, which is a critical intermediate step in the contemporary RLHF paradigms for training large language models (LLM). The algorithm identifies the optimal policy directly from human preference information in a backward manner, employing a dueling bandit sub-routine that constantly duels actions to identify the superior one. $\mathsf{BSAD}$ adopts a reward-free exploration and best-arm-identification-like adaptive stopping criteria to equalize the visitation among all states in the same decision step while moving to the previous step as soon as the optimal action is identifiable, leading to a provable, instance-dependent sample complexity $\tilde{\mathcal{O}}(c_{\mathcal{M}}SA^3H^3M\log\frac{1}δ)$ which resembles the result in classic RL, where $c_{\mathcal{M}}$ is the instance-dependent constant and $M$ is the batch size. Moreover, $\mathsf{BSAD}$ can be transformed into an explore-then-commit algorithm with logarithmic regret and generalized to discounted MDPs using a frame-based approach. Our results show: (i) sample-complexity-wise, RLHF is not significantly harder than classic RL and (ii) end-to-end RLHF may deliver improved performance by avoiding pitfalls in reward inferring such as overfit and distribution shift.

Reinforcement Learning from Human Feedback without Reward Inference: Model-Free Algorithm and Instance-Dependent Analysis

TL;DR

The paper tackles reinforcement learning from human feedback (RLHF) in episodic MDPs with general trajectory rewards by proposing a model-free algorithm, BSAD, that directly identifies the optimal policy from human preferences using backward action dueling and batched trajectories. It combines reward-free exploration with adaptive stopping to achieve an instance-dependent PAC guarantee, showing that the Condorcet winner emerges with large batch sizes and deriving a detailed sample complexity bound that parallels classic RL. BSAD can be reframed as an explore-then-commit strategy with logarithmic regret and extended to discounted MDPs via a frame-based approach, demonstrating that RLHF need not incur substantially higher sample complexity than standard RL when reward inference pitfalls are avoided. Empirically, BSAD matches reward-informed baselines while avoiding reward-model training costs, highlighting the practical viability of model-free RLHF in complex decision processes like LLM alignment. Overall, the work tightens the theoretical understanding of RLHF, reveals the pivotal role of batch size and visitation structure, and broadens RLHF applicability to discounted settings.

Abstract

In this paper, we study reinforcement learning from human feedback (RLHF) under an episodic Markov decision process with a general trajectory-wise reward model. We developed a model-free RLHF best policy identification algorithm, called , without explicit reward model inference, which is a critical intermediate step in the contemporary RLHF paradigms for training large language models (LLM). The algorithm identifies the optimal policy directly from human preference information in a backward manner, employing a dueling bandit sub-routine that constantly duels actions to identify the superior one. adopts a reward-free exploration and best-arm-identification-like adaptive stopping criteria to equalize the visitation among all states in the same decision step while moving to the previous step as soon as the optimal action is identifiable, leading to a provable, instance-dependent sample complexity which resembles the result in classic RL, where is the instance-dependent constant and is the batch size. Moreover, can be transformed into an explore-then-commit algorithm with logarithmic regret and generalized to discounted MDPs using a frame-based approach. Our results show: (i) sample-complexity-wise, RLHF is not significantly harder than classic RL and (ii) end-to-end RLHF may deliver improved performance by avoiding pitfalls in reward inferring such as overfit and distribution shift.
Paper Structure (21 sections, 11 theorems, 90 equations, 2 figures, 2 tables, 3 algorithms)

This paper contains 21 sections, 11 theorems, 90 equations, 2 figures, 2 tables, 3 algorithms.

Key Result

Lemma 1

Given an MDP $\mathcal{M}$ and for any $(h,s)$, the action $\pi^*_h(s)$ associated with the optimal policy $\pi^*$ is the Condorcet winner in the $\mathsf{HumanFeedback}$ comparison as long as $M = \Omega(D^2\Delta_{\min}^{-2}).$

Figures (2)

  • Figure 1: MDP where $\pi^*_h(s)$ is not the Condorcet winner: there are $3$ states ($\{s_1, s_2, s_3\}$) at step $2$ with $1$ action, and $1$ state $s_0$ in step $1$ with $2$ actions. With action $a_1$, the state transits w.p. $1/D$ to state $s_1$ with reward $D$, and w.p. $1-1/D$ to state $s_2$ which gives reward $1-\varepsilon,$ where $0 < \epsilon < 1.$ With action $2$, the state transits deterministically to state $s_3$ with reward $1$.
  • Figure 2: numerical experiment on a three-state two-step MDP: (a) shows the proposed $\mathsf{BSAD}$ algorithm with different batch sizes. (b) compares $\mathsf{BSAD}$ with adaptive stopping to batched version of $\mathsf{PEPS}$ with fixed exploration horizon. (c) compares $\mathsf{BSAD}$ to model-free RLHF and RL algorithms. Results are averaged over $100$ trajectories and shaded areas represent bootstrap confidence intervals.

Theorems & Definitions (14)

  • Definition 1: Probability Gap
  • Definition 2: State Visitation Probability
  • Lemma 1
  • Theorem 1
  • Lemma 2
  • Lemma 3
  • Theorem 2
  • Definition 3: Pair-Wise Probability Gap
  • Lemma 4
  • Lemma 5
  • ...and 4 more