Learning-based cognitive architecture for enhancing coordination in human groups
Antonio Grotta, Marco Coraggio, Antonio Spallone, Francesco De Lellis, Mario di Bernardo
TL;DR
Problem: enhance coordination in human-avatar groups performing periodic motor tasks. Approach: a reinforcement-learning-based cognitive architecture trained in simulation on Kuramoto oscillator networks and deployed in real groups to adjust avatar frequency for improved synchronization, captured by the net order parameter $\langle r_{\mathrm{net}} \rangle$. Key contributions: analytical insights for small groups, a DQN-based CA trained on synthetic data, numerical validation showing robust synchronization gains, and preliminary experiments indicating seamless avatar integration with humans though with mixed improvements. Significance: offers a scalable, adaptive mechanism for group rehabilitation and sports training where avatars can dynamically support coordination in real-time.
Abstract
As interactions with autonomous agents-ranging from robots in physical settings to avatars in virtual and augmented realities-become more prevalent, developing advanced cognitive architectures is critical for enhancing the dynamics of human-avatar groups. This paper presents a reinforcement-learning-based cognitive architecture, trained via a sim-to-real approach, designed to improve synchronization in periodic motor tasks, crucial for applications in group rehabilitation and sports training. Extensive numerical validation consistently demonstrates improvements in synchronization. Theoretical derivations and numerical investigations are complemented by preliminary experiments with real participants, showing that our avatars can integrate seamlessly into human groups, often being indistinguishable from humans.
