STAR: Skeleton-aware Text-based 4D Avatar Generation with In-Network Motion Retargeting
Zenghao Chai, Chen Tang, Yongkang Wong, Mohan Kankanhalli
TL;DR
STAR tackles pose-bias and animation artifacts in text-driven 4D avatar generation by integrating in-network motion retargeting with skeleton-conditioned T2I/T2V priors and a hybrid SDS framework. The method progressively optimizes geometry, texture, and motion using occlusion-aware conditioning and frame-consistent supervision, guided by hierarchical regularization. Empirical results show state-of-the-art text-4D alignment and vivid, temporally coherent animations, validated by both quantitative metrics and human judgments. The work demonstrates a practical path toward end-to-end, text-to-4D avatar synthesis with improved stability and fidelity, while outlining concrete limitations and future directions for richer representations.
Abstract
The creation of 4D avatars (i.e., animated 3D avatars) from text description typically uses text-to-image (T2I) diffusion models to synthesize 3D avatars in the canonical space and subsequently applies animation with target motions. However, such an optimization-by-animation paradigm has several drawbacks. (1) For pose-agnostic optimization, the rendered images in canonical pose for naive Score Distillation Sampling (SDS) exhibit domain gap and cannot preserve view-consistency using only T2I priors, and (2) For post hoc animation, simply applying the source motions to target 3D avatars yields translation artifacts and misalignment. To address these issues, we propose Skeleton-aware Text-based 4D Avatar generation with in-network motion Retargeting (STAR). STAR considers the geometry and skeleton differences between the template mesh and target avatar, and corrects the mismatched source motion by resorting to the pretrained motion retargeting techniques. With the informatively retargeted and occlusion-aware skeleton, we embrace the skeleton-conditioned T2I and text-to-video (T2V) priors, and propose a hybrid SDS module to coherently provide multi-view and frame-consistent supervision signals. Hence, STAR can progressively optimize the geometry, texture, and motion in an end-to-end manner. The quantitative and qualitative experiments demonstrate our proposed STAR can synthesize high-quality 4D avatars with vivid animations that align well with the text description. Additional ablation studies shows the contributions of each component in STAR. The source code and demos are available at: \href{https://star-avatar.github.io}{https://star-avatar.github.io}.
