Towards Robotic Haptic Proxies in Virtual Reality
Eric Godden, Matthew Pan
TL;DR
The paper addresses enabling tactile interaction in VR by developing a robotic haptic proxy that co-locates a physical hand with a virtual hand. It presents a system integrating a KUKA LBR iiwa arm with an inside-out tracked Meta Quest Pro, using IK and a real-time motion planner to teleoperate the robot from VR hand poses while streaming data over UDP/Protocol Buffers. The study provides quantitative latency and accuracy measurements and demonstrates a teleoperation task as a proof of concept. The findings highlight latency and positional error as key bottlenecks and set the stage for future latency compensation and higher-fidelity haptic rendering to improve VR presence.
Abstract
This work represents the initial development of a haptic display system for increased presence in virtual experiences. The developed system creates a two-way connection between a virtual space, mediated through a virtual reality headset, and a physical space, mediated through a robotic manipulator, creating the foundation for future haptic display development using the haptic proxy framework. Here, we assesses hand-tracking performance of the Meta Quest Pro headset, examining hand tracking latency and static positional error to characterize performance of our system.
