The 3D-PC: a benchmark for visual perspective taking in humans and machines
Drew Linsley, Peisen Zhou, Alekh Karkada Ashok, Akash Nagaraj, Gaurav Gaonkar, Francis E Lewis, Zygmunt Pizlo, Thomas Serre
TL;DR
The paper tackles whether emergent 3D perception in DNNs from static image training suffices for visual perspective taking (VPT). It introduces the 3D-PC benchmark, using 3D Gaussian Splatting to generate large, controlled stimuli, and evaluates depth-order, VPT-basic, and VPT-Strategy across humans and 327 DNNs with linear probing and prompting. Key findings show DNNs can match or exceed human depth-order performance but struggle with VPT-basic and fail to generalize to VPT-Strategy, though fine-tuning improves VPT-basic; ImageNet accuracy correlates with 3D capabilities, implying monocular depth cues arise alongside object recognition but are insufficient for true VPT. The work highlights a gap between machine and human 3D reasoning learned from static data and provides data, models, and tools to push toward more human-like 3D perception in AI.
Abstract
Visual perspective taking (VPT) is the ability to perceive and reason about the perspectives of others. It is an essential feature of human intelligence, which develops over the first decade of life and requires an ability to process the 3D structure of visual scenes. A growing number of reports have indicated that deep neural networks (DNNs) become capable of analyzing 3D scenes after training on large image datasets. We investigated if this emergent ability for 3D analysis in DNNs is sufficient for VPT with the 3D perception challenge (3D-PC): a novel benchmark for 3D perception in humans and DNNs. The 3D-PC is comprised of three 3D-analysis tasks posed within natural scene images: 1. a simple test of object depth order, 2. a basic VPT task (VPT-basic), and 3. another version of VPT (VPT-Strategy) designed to limit the effectiveness of "shortcut" visual strategies. We tested human participants (N=33) and linearly probed or text-prompted over 300 DNNs on the challenge and found that nearly all of the DNNs approached or exceeded human accuracy in analyzing object depth order. Surprisingly, DNN accuracy on this task correlated with their object recognition performance. In contrast, there was an extraordinary gap between DNNs and humans on VPT-basic. Humans were nearly perfect, whereas most DNNs were near chance. Fine-tuning DNNs on VPT-basic brought them close to human performance, but they, unlike humans, dropped back to chance when tested on VPT-Strategy. Our challenge demonstrates that the training routines and architectures of today's DNNs are well-suited for learning basic 3D properties of scenes and objects but are ill-suited for reasoning about these properties as humans do. We release our 3D-PC datasets and code to help bridge this gap in 3D perception between humans and machines.
