Mini Honor of Kings: A Lightweight Environment for Multi-Agent Reinforcement Learning
Lin Liu, Jian Zhao, Cheng Hu, Zhengtao Cao, Youpeng Zhao, Zhenbin Ye, Meng Meng, Wenjun Wang, Zhaofeng He, Houqiang Li, Xia Lin, Lanxiao Huang
TL;DR
The paper addresses the need for lightweight, customizable MARL benchmarks by introducing Mini Honor of Kings (Mini HoK) built on a public Honor of Kings map editor. It presents a Python-accessible environment with a highly optimized simulator that supports curriculum and transfer learning, while remaining accessible on consumer hardware. Experimental results show classical MARL methods lag behind a heuristic baseline, underscoring room for methodological improvements and the value of diverse, heterogeneous team configurations. By open-sourcing the tool and providing multiple task modes, the work lowers barriers to MARL research and invites community-driven map design and algorithm development.
Abstract
Games are widely used as research environments for multi-agent reinforcement learning (MARL), but they pose three significant challenges: limited customization, high computational demands, and oversimplification. To address these issues, we introduce the first publicly available map editor for the popular mobile game Honor of Kings and design a lightweight environment, Mini Honor of Kings (Mini HoK), for researchers to conduct experiments. Mini HoK is highly efficient, allowing experiments to be run on personal PCs or laptops while still presenting sufficient challenges for existing MARL algorithms. We have tested our environment on common MARL algorithms and demonstrated that these algorithms have yet to find optimal solutions within this environment. This facilitates the dissemination and advancement of MARL methods within the research community. Additionally, we hope that more researchers will leverage the Honor of Kings map editor to develop innovative and scientifically valuable new maps. Our code and user manual are available at: https://github.com/tencent-ailab/mini-hok.
