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Open Problem: Active Representation Learning

Nikola Milosevic, Gesine Müller, Jan Huisken, Nico Scherf

TL;DR

The need for a framework that derives exploration skills from representations that are in some sense actionable is explored, aiming to enhance the efficiency and effectiveness of data collection and model building in the natural sciences.

Abstract

In this work, we introduce the concept of Active Representation Learning, a novel class of problems that intertwines exploration and representation learning within partially observable environments. We extend ideas from Active Simultaneous Localization and Mapping (active SLAM), and translate them to scientific discovery problems, exemplified by adaptive microscopy. We explore the need for a framework that derives exploration skills from representations that are in some sense actionable, aiming to enhance the efficiency and effectiveness of data collection and model building in the natural sciences.

Open Problem: Active Representation Learning

TL;DR

The need for a framework that derives exploration skills from representations that are in some sense actionable is explored, aiming to enhance the efficiency and effectiveness of data collection and model building in the natural sciences.

Abstract

In this work, we introduce the concept of Active Representation Learning, a novel class of problems that intertwines exploration and representation learning within partially observable environments. We extend ideas from Active Simultaneous Localization and Mapping (active SLAM), and translate them to scientific discovery problems, exemplified by adaptive microscopy. We explore the need for a framework that derives exploration skills from representations that are in some sense actionable, aiming to enhance the efficiency and effectiveness of data collection and model building in the natural sciences.
Paper Structure (14 sections, 3 equations, 1 figure)

This paper contains 14 sections, 3 equations, 1 figure.

Figures (1)

  • Figure 1: Active representation learning (ARL) is a set of problems that involves deriving Exploration Skills (ES), informed by Actionable Representations (AR), to learn a suitable exploration policy $\pi$, see Figure a. Two common examples are active SLAM (Figure b) and active microscopy (Figure c).