Dynamic 3D Gaussian Fields for Urban Areas
Tobias Fischer, Jonas Kulhanek, Samuel Rota Bulò, Lorenzo Porzi, Marc Pollefeys, Peter Kontschieder
TL;DR
Dynamic novel-view synthesis in large-scale urban environments is addressed with 4DGF, a hybrid representation that uses 3D Gaussian geometry as a scaffold, neural fields for compact appearance and transient geometry, and a scene-graph to model global dynamics and local non-rigid motion. The method scales to tens of thousands of images, supports heterogeneous data, and delivers state-of-the-art view synthesis with interactive rendering speeds across multiple urban benchmarks. It achieves substantial PSNR gains (over 3 dB) and orders-of-magnitude speedups (over 200x, up to 700x in some cases) over previous approaches. This work advances urban digital twins, AR/VR, and robotics simulations by enabling realistic, scalable, and fast dynamic scene reconstruction and rendering.
Abstract
We present an efficient neural 3D scene representation for novel-view synthesis (NVS) in large-scale, dynamic urban areas. Existing works are not well suited for applications like mixed-reality or closed-loop simulation due to their limited visual quality and non-interactive rendering speeds. Recently, rasterization-based approaches have achieved high-quality NVS at impressive speeds. However, these methods are limited to small-scale, homogeneous data, i.e. they cannot handle severe appearance and geometry variations due to weather, season, and lighting and do not scale to larger, dynamic areas with thousands of images. We propose 4DGF, a neural scene representation that scales to large-scale dynamic urban areas, handles heterogeneous input data, and substantially improves rendering speeds. We use 3D Gaussians as an efficient geometry scaffold while relying on neural fields as a compact and flexible appearance model. We integrate scene dynamics via a scene graph at global scale while modeling articulated motions on a local level via deformations. This decomposed approach enables flexible scene composition suitable for real-world applications. In experiments, we surpass the state-of-the-art by over 3 dB in PSNR and more than 200 times in rendering speed.
