Sample-specific Masks for Visual Reprogramming-based Prompting
Chengyi Cai, Zesheng Ye, Lei Feng, Jianzhong Qi, Feng Liu
TL;DR
This work tackles the generalization limits of visual reprogramming caused by a shared input mask by introducing Sample-specific Multi-channel Masks (SMM). SMM combines a lightweight mask generator with patch-wise interpolation to produce per-sample three-channel masks, enabling tailored input perturbations while keeping the pretrained model fixed. The authors prove, within a PAC framework, that SMM has a smaller approximation error than shared-mask VR and demonstrate substantial empirical gains across ResNet and ViT on 11 datasets, including improvements over strong baselines and compatibility with LoRA finetuning. The approach offers a scalable, parameter-efficient means to repurpose pretrained models for diverse target tasks, broadening the practical impact of VR.
Abstract
Visual reprogramming (VR) is a prompting technique that aims to re-purpose a pre-trained model (e.g., a classifier on ImageNet) to target tasks (e.g., medical data prediction) by learning a small-scale pattern added into input images instead of tuning considerable parameters within the model. The location of the pattern within input samples is usually determined by a pre-defined mask shared across all samples. In this paper, we show that the shared mask potentially limits VR's generalization and increases its approximation error due to the lack of sample-level adaptation. Motivated by this finding, we design a new framework for VR called sample-specific multi-channel masks (SMM). Specifically, SMM employs a lightweight ConvNet and patch-wise interpolation to generate sample-specific three-channel masks instead of a shared and pre-defined mask. Since we generate different masks for individual samples, SMM is theoretically shown to reduce approximation error for the target tasks compared with existing state-of-the-art VR methods. We also empirically demonstrate its performance gain on both ResNet and ViT. The success of SMM further highlights the broader applicability of VR in leveraging the latent knowledge of pre-trained models for various target tasks. Our code is available at https://github.com/tmlr-group/SMM.
