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The complexity of approximate (coarse) correlated equilibrium for incomplete information games

Binghui Peng, Aviad Rubinstein

TL;DR

The paper analyzes iteration complexity of decentralized learning toward approximate CCE/CE in incomplete-information games, showing a near-optimal exponential lower bound for EF games under standard complexity assumptions and a polylogarithmic, type-independent algorithm for Bayesian games achieving ε-CE. It introduces a Kibitzer-based reduction to translate Bayesian-Nash-hardness into low-rank CCE hardness in EF games, establishing strong limits on poly-time uncoupled dynamics for EF settings. Conversely, it develops a per-type, multi-scale MWU approach that yields ε-CE for Bayesian games with iteration counts independent of the number of types, highlighting a clear separation between Bayesian and EF models. The results sharpen our understanding of when decentralized learning can efficiently converge to equilibrium in incomplete-information environments and provide practical, uncoupled dynamics for Bayesian settings. Overall, the work advances the theoretical landscape of equilibrium computation by tying together online learning, complexity theory, and game-theoretic design under incomplete information.

Abstract

We study the iteration complexity of decentralized learning of approximate correlated equilibria in incomplete information games. On the negative side, we prove that in $\mathit{extensive}$-$\mathit{form}$ $\mathit{games}$, assuming $\mathsf{PPAD} \not\subset \mathsf{TIME}(n^{\mathsf{polylog}(n)})$, any polynomial-time learning algorithms must take at least $2^{\log_2^{1-o(1)}(|\mathcal{I}|)}$ iterations to converge to the set of $ε$-approximate correlated equilibrium, where $|\mathcal{I}|$ is the number of nodes in the game and $ε> 0$ is an absolute constant. This nearly matches, up to the $o(1)$ term, the algorithms of [PR'24, DDFG'24] for learning $ε$-approximate correlated equilibrium, and resolves an open question of Anagnostides, Kalavasis, Sandholm, and Zampetakis [AKSZ'24]. Our lower bound holds even for the easier solution concept of $ε$-approximate $\mathit{coarse}$ correlated equilibrium On the positive side, we give uncoupled dynamics that reach $ε$-approximate correlated equilibria of a $\mathit{Bayesian}$ $\mathit{game}$ in polylogarithmic iterations, without any dependence of the number of types. This demonstrates a separation between Bayesian games and extensive-form games.

The complexity of approximate (coarse) correlated equilibrium for incomplete information games

TL;DR

The paper analyzes iteration complexity of decentralized learning toward approximate CCE/CE in incomplete-information games, showing a near-optimal exponential lower bound for EF games under standard complexity assumptions and a polylogarithmic, type-independent algorithm for Bayesian games achieving ε-CE. It introduces a Kibitzer-based reduction to translate Bayesian-Nash-hardness into low-rank CCE hardness in EF games, establishing strong limits on poly-time uncoupled dynamics for EF settings. Conversely, it develops a per-type, multi-scale MWU approach that yields ε-CE for Bayesian games with iteration counts independent of the number of types, highlighting a clear separation between Bayesian and EF models. The results sharpen our understanding of when decentralized learning can efficiently converge to equilibrium in incomplete-information environments and provide practical, uncoupled dynamics for Bayesian settings. Overall, the work advances the theoretical landscape of equilibrium computation by tying together online learning, complexity theory, and game-theoretic design under incomplete information.

Abstract

We study the iteration complexity of decentralized learning of approximate correlated equilibria in incomplete information games. On the negative side, we prove that in - , assuming , any polynomial-time learning algorithms must take at least iterations to converge to the set of -approximate correlated equilibrium, where is the number of nodes in the game and is an absolute constant. This nearly matches, up to the term, the algorithms of [PR'24, DDFG'24] for learning -approximate correlated equilibrium, and resolves an open question of Anagnostides, Kalavasis, Sandholm, and Zampetakis [AKSZ'24]. Our lower bound holds even for the easier solution concept of -approximate correlated equilibrium On the positive side, we give uncoupled dynamics that reach -approximate correlated equilibria of a in polylogarithmic iterations, without any dependence of the number of types. This demonstrates a separation between Bayesian games and extensive-form games.
Paper Structure (29 sections, 14 theorems, 40 equations, 5 algorithms)

This paper contains 29 sections, 14 theorems, 40 equations, 5 algorithms.

Key Result

Theorem 1.1

Let $\epsilon > 0$ be an absolute constant. Assuming $\PPAD \not\subset \TIME(n^{\polylog(n)})$, there is no polynomial time learning dynamics that guarantee to converge to the set of $\epsilon$-CCE of a three player extensive-form game in $2^{\log_2^{1-o(1)}(|\mathcal{I}|)}$ iterations.

Theorems & Definitions (30)

  • Theorem 1.1
  • Theorem 1.2
  • Definition 2.1: Normal-form correlated equilibrium
  • Definition 2.2: Notions of approximate equilibria
  • Definition 2.3: Coarse correlated equilibrium
  • Remark 2.4: Mixed strategy, behaviour strategy and rank
  • Definition 2.5: Rank
  • Lemma 2.6: arora2012multiplicative
  • Lemma 2.7: vovk1990aggregating
  • Theorem 2.8: rubinstein2018inapproximability
  • ...and 20 more