Searching For Music Mixing Graphs: A Pruning Approach
Sungho Lee, Marco A. Martínez-Ramírez, Wei-Hsiang Liao, Stefan Uhlich, Giorgio Fabbro, Kyogu Lee, Yuki Mitsufuji
TL;DR
The paper tackles the problem of reverse engineering a music mixing graph from dry tracks and a final mix. It introduces a differentiable mixing console with seven processors per track and trains it end-to-end to match the target mix, then employs iterative pruning to obtain a sparse, interpretable graph $G_\mathrm{p}$ that preserves match quality within a tolerance $\tau$. By testing on datasets MedleyDB, MixingSecrets, and Internal, the authors demonstrate that pruning reduces the average processor count by about 69% while keeping $L_\mathrm{a}$ within a small margin of the full console, and generate a large corpus of graph-audio pairs suitable for training neural networks in music mixing applications. The work provides a practical reverse-engineering pipeline, analyzes different pruning strategies, and discusses how the resulting graphs can inform perceptually faithful mixing and data-driven mixing models. The approach advances the understanding of mixing as a graph-structured, differentiable process and offers a scalable path to assemble and utilize mixing graphs from real-world audio.
Abstract
Music mixing is compositional -- experts combine multiple audio processors to achieve a cohesive mix from dry source tracks. We propose a method to reverse engineer this process from the input and output audio. First, we create a mixing console that applies all available processors to every chain. Then, after the initial console parameter optimization, we alternate between removing redundant processors and fine-tuning. We achieve this through differentiable implementation of both processors and pruning. Consequently, we find a sparse mixing graph that achieves nearly identical matching quality of the full mixing console. We apply this procedure to dry-mix pairs from various datasets and collect graphs that also can be used to train neural networks for music mixing applications.
