Do's and Don'ts: Learning Desirable Skills with Instruction Videos
Hyunseung Kim, Byungkun Lee, Hojoon Lee, Dongyoon Hwang, Donghu Kim, Jaegul Choo
TL;DR
DoDont addresses unsafe behaviors in unsupervised skill discovery by learning a reward-shaping signal from action-free instruction videos and using an instruction network as the distance metric within a distance-maximizing framework. It demonstrates data-efficient learning of complex locomotion and manipulation skills with as few as eight videos, while consistently avoiding undesirable actions across challenging environments. The method outperforms baselines like METRA, SMERL, and DGPO, particularly in high-dimensional and pixel-based tasks, and extends to offline zero-shot RL. By injecting human intention through inexpensive video data, DoDont offers a practical, scalable approach to safer and more capable USD in real-world robotics and control settings.
Abstract
Unsupervised skill discovery is a learning paradigm that aims to acquire diverse behaviors without explicit rewards. However, it faces challenges in learning complex behaviors and often leads to learning unsafe or undesirable behaviors. For instance, in various continuous control tasks, current unsupervised skill discovery methods succeed in learning basic locomotions like standing but struggle with learning more complex movements such as walking and running. Moreover, they may acquire unsafe behaviors like tripping and rolling or navigate to undesirable locations such as pitfalls or hazardous areas. In response, we present DoDont (Do's and Don'ts), an instruction-based skill discovery algorithm composed of two stages. First, in an instruction learning stage, DoDont leverages action-free instruction videos to train an instruction network to distinguish desirable transitions from undesirable ones. Then, in the skill learning stage, the instruction network adjusts the reward function of the skill discovery algorithm to weight the desired behaviors. Specifically, we integrate the instruction network into a distance-maximizing skill discovery algorithm, where the instruction network serves as the distance function. Empirically, with less than 8 instruction videos, DoDont effectively learns desirable behaviors and avoids undesirable ones across complex continuous control tasks. Code and videos are available at https://mynsng.github.io/dodont/
