MG-SLAM: Structure Gaussian Splatting SLAM with Manhattan World Hypothesis
Shuhong Liu, Tianchen Deng, Heng Zhou, Liuzhuozheng Li, Hongyu Wang, Danwei Wang, Mingrui Li
TL;DR
MG-SLAM addresses incomplete Gaussian SLAM reconstructions in indoor environments by leveraging the Manhattan World constraint to guide line- and plane-based structure. It introduces fused line features for robust tracking and a surface-interpolation pipeline that densifies large planar surfaces with new Gaussians, followed by mesh extraction with regularization. Evaluations on Replica-V1, Replica-Apartment, ScanNet, and a physical long-horizon platform show state-of-the-art tracking and mapping quality with strong rendering fidelity, while maintaining real-time performance. The approach advances Gaussian SLAM by integrating structural priors with dense Gaussian representations to achieve more complete, geometrically faithful indoor maps and usable meshes for downstream tasks.
Abstract
Gaussian Splatting SLAMs have made significant advancements in improving the efficiency and fidelity of real-time reconstructions. However, these systems often encounter incomplete reconstructions in complex indoor environments, characterized by substantial holes due to unobserved geometry caused by obstacles or limited view angles. To address this challenge, we present Manhattan Gaussian SLAM, an RGB-D system that leverages the Manhattan World hypothesis to enhance geometric accuracy and completeness. By seamlessly integrating fused line segments derived from structured scenes, our method ensures robust tracking in textureless indoor areas. Moreover, The extracted lines and planar surface assumption allow strategic interpolation of new Gaussians in regions of missing geometry, enabling efficient scene completion. Extensive experiments conducted on both synthetic and real-world scenes demonstrate that these advancements enable our method to achieve state-of-the-art performance, marking a substantial improvement in the capabilities of Gaussian SLAM systems.
