Tangible Scenography as a Holistic Design Method for Human-Robot Interaction
Amy Koike, Bengisu Cagiltay, Bilge Mutlu
TL;DR
This paper addresses the need for holistic, scene-based design in human-robot interaction by introducing Tangible Scenography as a method inspired by theater and scenography. It presents the Tangible Scenography Kit (TaSK), a tangible design artifact, and reports exploratory design sessions with eight professional designers to prototype holistic HRI scenarios that extend beyond narrow task-oriented robot behavior. The study yields four key insights on the design process, strategies, perceptions of TaSK, and facilitation techniques, highlighting TaSK's potential to broaden ideation, enable parallel scene flows, and support narrative storytelling in HRI. The work demonstrates how scene-based design can enrich creative exploration, foster interdisciplinary collaboration, and offer practical guidance for practitioners, albeit with limitations such as reliance on a single expert's input and varied designer familiarity with tangible tools. Overall, tangible scenography emerges as a promising addition to the designer’s toolkit for developing rich, context-aware HRI scenarios, with open-source TaSK intended to enable replication and evolution across domains.
Abstract
Traditional approaches to human-robot interaction design typically examine robot behaviors in controlled environments and narrow tasks. These methods are impractical for designing robots that interact with diverse user groups in complex human environments. Drawing from the field of theater, we present the construct of scenes -- individual environments consisting of specific people, objects, spatial arrangements, and social norms -- and tangible scenography, as a holistic design approach for human-robot interactions. We created a design tool, Tangible Scenography Kit (TaSK), with physical props to aid in design brainstorming. We conducted design sessions with eight professional designers to generate exploratory designs. Designers used tangible scenography and TaSK components to create multiple scenes with specific interaction goals, characterize each scene's social environment, and design scene-specific robot behaviors. From these sessions, we found that this method can encourage designers to think beyond a robot's narrow capabilities and consider how they can facilitate complex social interactions.
