Augmented Physics: Creating Interactive and Embedded Physics Simulations from Static Textbook Diagrams
Aditya Gunturu, Yi Wen, Nandi Zhang, Jarin Thundathil, Rubaiat Habib Kazi, Ryo Suzuki
TL;DR
Augmented Physics tackles the gap between static physics textbook diagrams and interactive learning by converting diagrams into embedded simulations using Segment-Anything and multimodal LLMs. The system defines four augmentation strategies, implements a web-based authoring workflow, and demonstrates kinematics, optics, and circuit simulations with a hybrid backend/frontend pipeline. Technical evaluation (200 diagrams across six textbooks) and user studies (N=12 for both usability and expert interviews) show high segmentation success, reasonable simulation rates, and strong user acceptance, suggesting the approach can personalize and enliven physics education when used as a complement to existing resources. The work highlights practical opportunities and challenges for classroom deployment, including accuracy verification, on-demand content creation, and potential extensions to broader topics and AR-enabled experiences.
Abstract
We introduce Augmented Physics, a machine learning-integrated authoring tool designed for creating embedded interactive physics simulations from static textbook diagrams. Leveraging recent advancements in computer vision, such as Segment Anything and Multi-modal LLMs, our web-based system enables users to semi-automatically extract diagrams from physics textbooks and generate interactive simulations based on the extracted content. These interactive diagrams are seamlessly integrated into scanned textbook pages, facilitating interactive and personalized learning experiences across various physics concepts, such as optics, circuits, and kinematics. Drawing from an elicitation study with seven physics instructors, we explore four key augmentation strategies: 1) augmented experiments, 2) animated diagrams, 3) bi-directional binding, and 4) parameter visualization. We evaluate our system through technical evaluation, a usability study (N=12), and expert interviews (N=12). Study findings suggest that our system can facilitate more engaging and personalized learning experiences in physics education.
