GFlow: Recovering 4D World from Monocular Video
Shizun Wang, Xingyi Yang, Qiuhong Shen, Zhenxiang Jiang, Xinchao Wang
TL;DR
GFlow addresses the challenge of recovering a 4D dynamic world from a single monocular video without known camera parameters by modeling the scene as a flow of explicit 3D Gaussians. It derives depth, optical flow, and intrinsics priors, then alternates between per-frame camera pose optimization and Gaussian-point refinement, incorporating prior-driven initialization and pixel-wise densification to handle dynamic content. The method introduces movement-based Gaussian clustering and an isotropic loss to stabilize reconstruction in sparse-view monocular settings, achieving state-of-the-art reconstruction quality on DAVIS while enabling downstream tasks such as point tracking, video segmentation, and editing through an explicit, editable representation. Overall, GFlow offers a practical, explicit, and versatile approach to 4D reconstruction from casual monocular footage, with clear benefits for view synthesis and content editing in real-world scenes.
Abstract
Recovering 4D world from monocular video is a crucial yet challenging task. Conventional methods usually rely on the assumptions of multi-view videos, known camera parameters, or static scenes. In this paper, we relax all these constraints and tackle a highly ambitious but practical task: With only one monocular video without camera parameters, we aim to recover the dynamic 3D world alongside the camera poses. To solve this, we introduce GFlow, a new framework that utilizes only 2D priors (depth and optical flow) to lift a video to a 4D scene, as a flow of 3D Gaussians through space and time. GFlow starts by segmenting the video into still and moving parts, then alternates between optimizing camera poses and the dynamics of the 3D Gaussian points. This method ensures consistency among adjacent points and smooth transitions between frames. Since dynamic scenes always continually introduce new visual content, we present prior-driven initialization and pixel-wise densification strategy for Gaussian points to integrate new content. By combining all those techniques, GFlow transcends the boundaries of 4D recovery from causal videos; it naturally enables tracking of points and segmentation of moving objects across frames. Additionally, GFlow estimates the camera poses for each frame, enabling novel view synthesis by changing camera pose. This capability facilitates extensive scene-level or object-level editing, highlighting GFlow's versatility and effectiveness. Visit our project page at: https://littlepure2333.github.io/GFlow
