Human4DiT: 360-degree Human Video Generation with 4D Diffusion Transformer
Ruizhi Shao, Youxin Pang, Zerong Zheng, Jingxiang Sun, Yebin Liu
TL;DR
Human4DiT introduces a 4D diffusion transformer to generate 360-degree human videos from a single image by modeling view, time, and spatial correlations through cascaded 2D image, view, and temporal transformers. The model integrates CNN-based conditioning for identity, SMPL-based motion, temporal cues, and camera parameters to enable controllable, high-fidelity generation across monocular, multi-view, 3D static, and 360-degree scenarios. A multi-dimensional dataset and two-stage spatio-temporal sampling strategy enable training and inference of long, coherent videos under window constraints. Extensive experiments demonstrate superior versatility and coherence over state-of-the-art methods, with ablations confirming the critical roles of temporal and view transformers and efficient sampling. The work advances 4D content generation with practical implications for VR, animation, and interactive media, while also addressing ethical considerations around misuse.
Abstract
We present a novel approach for generating 360-degree high-quality, spatio-temporally coherent human videos from a single image. Our framework combines the strengths of diffusion transformers for capturing global correlations across viewpoints and time, and CNNs for accurate condition injection. The core is a hierarchical 4D transformer architecture that factorizes self-attention across views, time steps, and spatial dimensions, enabling efficient modeling of the 4D space. Precise conditioning is achieved by injecting human identity, camera parameters, and temporal signals into the respective transformers. To train this model, we collect a multi-dimensional dataset spanning images, videos, multi-view data, and limited 4D footage, along with a tailored multi-dimensional training strategy. Our approach overcomes the limitations of previous methods based on generative adversarial networks or vanilla diffusion models, which struggle with complex motions, viewpoint changes, and generalization. Through extensive experiments, we demonstrate our method's ability to synthesize 360-degree realistic, coherent human motion videos, paving the way for advanced multimedia applications in areas such as virtual reality and animation.
