Sp2360: Sparse-view 360 Scene Reconstruction using Cascaded 2D Diffusion Priors
Soumava Paul, Christopher Wewer, Bernt Schiele, Jan Eric Lenssen
TL;DR
Sp$^2$360 addresses sparse-view 360° scene reconstruction by distilling strong 2D diffusion priors into an explicit 3D Gaussian representation (3DGS). It employs a cascaded diffusion pipeline—in-painting to fill unobserved regions and artifact removal to clean generated views—to iteratively synthesize and fuse novel views into a coherent 3D model. The method starts from a sparse 3DGS built from $M$ views and autoregressively adds pseudo views, achieving multi-view consistency with modest data and compute. On the challenging MipNeRF360 dataset, Sp$^2$360 outperforms prior sparse-view methods, producing rich foreground and background detail from as few as 9 input views.
Abstract
We aim to tackle sparse-view reconstruction of a 360 3D scene using priors from latent diffusion models (LDM). The sparse-view setting is ill-posed and underconstrained, especially for scenes where the camera rotates 360 degrees around a point, as no visual information is available beyond some frontal views focused on the central object(s) of interest. In this work, we show that pretrained 2D diffusion models can strongly improve the reconstruction of a scene with low-cost fine-tuning. Specifically, we present SparseSplat360 (Sp2360), a method that employs a cascade of in-painting and artifact removal models to fill in missing details and clean novel views. Due to superior training and rendering speeds, we use an explicit scene representation in the form of 3D Gaussians over NeRF-based implicit representations. We propose an iterative update strategy to fuse generated pseudo novel views with existing 3D Gaussians fitted to the initial sparse inputs. As a result, we obtain a multi-view consistent scene representation with details coherent with the observed inputs. Our evaluation on the challenging Mip-NeRF360 dataset shows that our proposed 2D to 3D distillation algorithm considerably improves the performance of a regularized version of 3DGS adapted to a sparse-view setting and outperforms existing sparse-view reconstruction methods in 360 scene reconstruction. Qualitatively, our method generates entire 360 scenes from as few as 9 input views, with a high degree of foreground and background detail.
