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TURNIP: A "Nondeterministic" GPU Runtime with CPU RAM Offload

Zhimin Ding, Jiawen Yao, Brianna Barrow, Tania Lorido Botran, Christopher Jermaine, Yuxin Tang, Jiehui Li, Xinyu Yao, Sleem Mahmoud Abdelghafar, Daniel Bourgeois

TL;DR

The key innovation in TURNIP is the compilation of the AI computation into a dependency graph that gives the TURNIP runtime freedom to run operations such as GPU kernel calls in many different orders; at runtime, TURNIP chooses the best order in response to real-time events.

Abstract

An obvious way to alleviate memory difficulties in GPU-based AI computing is via CPU offload, where data are moved between GPU and CPU RAM, so inexpensive CPU RAM is used to increase the amount of storage available. While CPU offload is an obvious idea, it can greatly slow down a computation, due to the relatively slow transfer rate between CPU RAM and GPU RAM. Thus, any system for CPU offload needs to ensure that when such a transfer needs to happen, no computation is blocked waiting for the transfer to finish. One of the key challenges when using CPU offload is that memory transfers introduce nondeterminacy into the system: it is not possible to know before runtime when the transfers will finish, and hence what is the best order of operations to run to ensure there is no blocking. In this paper, we describe TURNIP, which is a system for running AI computations using CPU offload. The key innovation in TURNIP is the compilation of the AI computation into a dependency graph that gives the TURNIP runtime freedom to run operations such as GPU kernel calls in many different orders; at runtime, TURNIP chooses the best order in response to real-time events.

TURNIP: A "Nondeterministic" GPU Runtime with CPU RAM Offload

TL;DR

The key innovation in TURNIP is the compilation of the AI computation into a dependency graph that gives the TURNIP runtime freedom to run operations such as GPU kernel calls in many different orders; at runtime, TURNIP chooses the best order in response to real-time events.

Abstract

An obvious way to alleviate memory difficulties in GPU-based AI computing is via CPU offload, where data are moved between GPU and CPU RAM, so inexpensive CPU RAM is used to increase the amount of storage available. While CPU offload is an obvious idea, it can greatly slow down a computation, due to the relatively slow transfer rate between CPU RAM and GPU RAM. Thus, any system for CPU offload needs to ensure that when such a transfer needs to happen, no computation is blocked waiting for the transfer to finish. One of the key challenges when using CPU offload is that memory transfers introduce nondeterminacy into the system: it is not possible to know before runtime when the transfers will finish, and hence what is the best order of operations to run to ensure there is no blocking. In this paper, we describe TURNIP, which is a system for running AI computations using CPU offload. The key innovation in TURNIP is the compilation of the AI computation into a dependency graph that gives the TURNIP runtime freedom to run operations such as GPU kernel calls in many different orders; at runtime, TURNIP chooses the best order in response to real-time events.
Paper Structure (10 sections, 14 figures)

This paper contains 10 sections, 14 figures.

Figures (14)

  • Figure 1: A simple memgraph.
  • Figure 2: A decomposition of matrix multiplication.
  • Figure 3: Example taskgraph consisting of six GPU kernel calls and three GPU-to-GPU transfers.
  • Figure 4: Possible mapping of the output of all of the operations in \ref{['fig:taskgraph']} to memory locations.
  • Figure 5: memgraph corresponding to \ref{['fig:taskgraph']}.
  • ...and 9 more figures