Gaussian Time Machine: A Real-Time Rendering Methodology for Time-Variant Appearances
Licheng Shen, Ho Ngai Chow, Lingyun Wang, Tong Zhang, Mengqiu Wang, Yuxing Han
TL;DR
Gaussian Time Machine (GTM) tackles real-time novel view synthesis for scenes with long-term appearance changes by integrating discrete time embeddings into a 3D Gaussian Splatting framework. It predicts time-variant properties of Gaussian primitives through a lightweight encoder, while a decomposed color model separates static geometry from dynamic lighting, and an adjustable opacity mechanism handles changing visibility. GTM demonstrates state-of-the-art rendering fidelity on three real-world datasets, runs at about 80 FPS, and uses significantly less storage than NeRF-based approaches, all while enabling smooth appearance interpolation. The approach combines the efficiency of 3DGS with robust handling of discrete time appearance variations, offering practical impact for interactive visualization, street-view time machines, and digital twins, though it notes future work on enforcing physical consistency during varying appearances.
Abstract
Recent advancements in neural rendering techniques have significantly enhanced the fidelity of 3D reconstruction. Notably, the emergence of 3D Gaussian Splatting (3DGS) has marked a significant milestone by adopting a discrete scene representation, facilitating efficient training and real-time rendering. Several studies have successfully extended the real-time rendering capability of 3DGS to dynamic scenes. However, a challenge arises when training images are captured under vastly differing weather and lighting conditions. This scenario poses a challenge for 3DGS and its variants in achieving accurate reconstructions. Although NeRF-based methods (NeRF-W, CLNeRF) have shown promise in handling such challenging conditions, their computational demands hinder real-time rendering capabilities. In this paper, we present Gaussian Time Machine (GTM) which models the time-dependent attributes of Gaussian primitives with discrete time embedding vectors decoded by a lightweight Multi-Layer-Perceptron(MLP). By adjusting the opacity of Gaussian primitives, we can reconstruct visibility changes of objects. We further propose a decomposed color model for improved geometric consistency. GTM achieved state-of-the-art rendering fidelity on 3 datasets and is 100 times faster than NeRF-based counterparts in rendering. Moreover, GTM successfully disentangles the appearance changes and renders smooth appearance interpolation.
