Modeling Real-Time Interactive Conversations as Timed Diarized Transcripts
Garrett Tanzer, Gustaf Ahdritz, Luke Melas-Kyriazi
TL;DR
Real-time interactive conversations with pretrained language models are hampered by traditional turn-taking. The authors propose modeling timed diarized transcripts and decoding with causal rejection sampling to synchronize generations with real-world time, validating the approach in instant messenger and spoken-conversation domains. They demonstrate feasibility across multiple model scales, report token-rate requirements and quality metrics, and release public code to reproduce the case studies. The work provides a scalable, data-efficient pathway to bring text-only LMs into real-time, streaming dialogue applications with potential impact on gaming, entertainment, and interactive agents.
Abstract
Chatbots built upon language models have exploded in popularity, but they have largely been limited to synchronous, turn-by-turn dialogues. In this paper we present a simple yet general method to simulate real-time interactive conversations using pretrained text-only language models, by modeling timed diarized transcripts and decoding them with causal rejection sampling. We demonstrate the promise of this method with two case studies: instant messenger dialogues and spoken conversations, which require generation at about 30 tok/s and 20 tok/s respectively to maintain real-time interactivity. These capabilities can be added into language models using relatively little data and run on commodity hardware.
