Generalized percolation games on the $2$-dimensional square lattice, and ergodicity of associated probabilistic cellular automata
Dhruv Bhasin, Sayar Karmakar, Moumanti Podder, Souvik Roy
TL;DR
This work generalizes percolation games on the 2D square lattice by allowing traps, targets, and open states on both vertices and edges, and connects draw probabilities to the ergodicity of associated probabilistic cellular automata (PCAs). It introduces two principal PCA families, G_{p,q,r} and E_{r',s'}, along with their envelopes, to model the game dynamics and recurrences, proving that draw probabilities vanish in several near-zero regimes by proving ergodicity via a weight-function (potential) method. A key contribution is establishing ergodicity for elementary PCAs in parameter regions where traditional criteria are ineffective, thereby deriving rigorous draw-zero results for three- and two-parameter percolation games. The paper also outlines a precise mapping between bond and generalized percolation formulations, and provides detailed, regime-specific weight-function constructions to support the ergodicity claims, which has implications for understanding phase transitions and adversarial percolation in lattice systems.
Abstract
Each vertex of the infinite $2$-dimensional square lattice graph is assigned, independently, a label that reads trap with probability $p$, target with probability $q$, and open with probability $(1-p-q)$, and each edge is assigned, independently, a label that reads trap with probability $r$ and open with probability $(1-r)$. A percolation game is played on this random board, wherein two players take turns to make moves, where a move involves relocating the token from where it is currently located, say $(x,y) \in \mathbb{Z}^{2}$, to one of $(x+1,y)$ and $(x,y+1)$. A player wins if she is able to move the token to a vertex labeled a target, or force her opponent to either move the token to a vertex labeled a trap or along an edge labeled a trap. We seek to find a regime, in terms of $p$, $q$ and $r$, in which the probability of this game resulting in a draw equals $0$. We consider special cases of this game, such as when each edge is assigned, independently, a label that reads trap with probability $r$, target with probability $s$, and open with probability $(1-r-s)$, but the vertices are left unlabeled. Various regimes of values of $r$ and $s$ are explored in which the probability of draw is guaranteed to be $0$. We show that the probability of draw in each such game equals $0$ if and only if a certain probabilistic cellular automaton (PCA) is ergodic, following which we implement the technique of weight functions to investigate the regimes in which said PCA is ergodic.
