Generative AI for 2D Character Animation
Jaime Guajardo, Ozgun Bursalioglu, Dan B Goldman
TL;DR
The paper addresses the bottleneck of producing educational 2D animation by developing AI-driven workflows that empower artists to realize character animation more efficiently. It leverages a shared SDXL fine-tuning backbone with DreamBooth, supplemented by Conditioning via ControlNet, SegmentAnything, AnimateDiff, and SDEdit across four pipelines to generate ink, paint, and motion. Key findings include the need for depth conditioning and background matting to stabilize outputs, and the trade-off between automation and manual cleanup, with about 50 shots completed by a small team in eight weeks. The work demonstrates a practical, artist-centric pipeline for 2D educational animation and highlights avenues for improvement through larger, more domain-specific data and refined conditioning strategies.
Abstract
In this pilot project, we teamed up with artists to develop new workflows for 2D animation while producing a short educational cartoon. We identified several workflows to streamline the animation process, bringing the artists' vision to the screen more effectively.
